Hi, I’m currently making an animation for my gear where you basically hold it while being idle like this GIF underneath.

but when I play my game which executes a script to add the same type of Motor6D used for the animation gives me a completely different result. I used Moon Animator in order to make my animation.

I’v retried over and over but it all kept doing a different result.
Why is that? Is there a fix to it?
If you need clarification, ask me.
(Can’t find a good category to put it so yeah)
If you are asking for a fix, I don’t think this is the right category
Try another, like scripting support or something
Yeah, I’ve tried finding a good category.
why is it in creations feedback? put it in scripting support
Are you positive that the same welding you used for the animation is the same welding for the gear?
Is the gear a Tool? Maybe the roblox’s default tool grip manual weld is overriding/colliding with the new weld you’re making. Make sure to disable/destroy that if that’s a possible problem.
Does the dummy have the same character welds/parts as the default R6? (it more than likely does but it doesn’t hurt to double check.)
They have the same Motor6D name (HandleMotor6D), I make it a model for animation but its a tool when I use it for gameplay, the script should delete the new weld that the tool is making (I think), the dummy has the same R6 properties as my game as it’s R6 only.
I found out I had to remove the “toolnone” animation and edit the “Animate” script and now everything works fine! The item holding animation was what making it have issues.
