Gear won't work

Hello there, I am currently working on a tool for my new game, CyberCrime. I had gotten the tool grip position correct using tool grip editor but when I added my script, (the classic roblox sword script), the tool grip got all messed up but it seems normal in the tool grip editor, assuming it has to do with my script. I am in desperate need of help. Thanks in advance.
Once again, this is the roblox linked sword script.

Script

Tool = script.Parent
Handle = Tool:WaitForChild(“Handle”)

function Create(ty)
return function(data)
local obj = Instance.new(ty)
for k, v in pairs(data) do
if type(k) == ‘number’ then
v.Parent = obj
else
obj[k] = v
end
end
return obj
end
end

local BaseUrl = “rbxassetid://”

Players = game:GetService(“Players”)
Debris = game:GetService(“Debris”)
RunService = game:GetService(“RunService”)

DamageValues = {
BaseDamage = 5,
SlashDamage = 10,
LungeDamage = 30
}

–For R15 avatars
Animations = {
R15Slash = 522635514,
R15Lunge = 522638767
}

Damage = DamageValues.BaseDamage

Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
}

Sounds = {
Slash = Handle:WaitForChild(“SwordSlash”),
Lunge = Handle:WaitForChild(“SwordLunge”),
Unsheath = Handle:WaitForChild(“Unsheath”)
}

ToolEquipped = false

–For Omega Rainbow Katana thumbnail to display a lot of particles.
for i, v in pairs(Handle:GetChildren()) do
if v:IsA(“ParticleEmitter”) then
v.Rate = 20
end
end

Tool.Grip = Grips.Up
Tool.Enabled = true

function IsTeamMate(Player1, Player2)
return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end

function TagHumanoid(humanoid, player)
local Creator_Tag = Instance.new(“ObjectValue”)
Creator_Tag.Name = “creator”
Creator_Tag.Value = player
Debris:AddItem(Creator_Tag, 2)
Creator_Tag.Parent = humanoid
end

function UntagHumanoid(humanoid)
for i, v in pairs(humanoid:GetChildren()) do
if v:IsA(“ObjectValue”) and v.Name == “creator” then
v:Destroy()
end
end
end

function Blow(Hit)
if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
return
end
local RightArm = Character:FindFirstChild(“Right Arm”) or Character:FindFirstChild(“RightHand”)
if not RightArm then
return
end
local RightGrip = RightArm:FindFirstChild(“RightGrip”)
if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
return
end
local character = Hit.Parent
if character == Character then
return
end
local humanoid = character:FindFirstChildOfClass(“Humanoid”)
if not humanoid or humanoid.Health == 0 then
return
end
local player = Players:GetPlayerFromCharacter(character)
if player and (player == Player or IsTeamMate(Player, player)) then
return
end
UntagHumanoid(humanoid)
TagHumanoid(humanoid, Player)
humanoid:TakeDamage(Damage)
end

function Attack()
Damage = DamageValues.SlashDamage
Sounds.Slash:Play()

if Humanoid then
	if Humanoid.RigType == Enum.HumanoidRigType.R6 then
		local Anim = Instance.new("StringValue")
		Anim.Name = "toolanim"
		Anim.Value = "Slash"
		Anim.Parent = Tool
	elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
		local Anim = Tool:FindFirstChild("R15Slash")
		if Anim then
			local Track = Humanoid:LoadAnimation(Anim)
			Track:Play(0)
		end
	end
end	

end

function Lunge()
Damage = DamageValues.LungeDamage

Sounds.Lunge:Play()

if Humanoid then
	if Humanoid.RigType == Enum.HumanoidRigType.R6 then
		local Anim = Instance.new("StringValue")
		Anim.Name = "toolanim"
		Anim.Value = "Lunge"
		Anim.Parent = Tool
	elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
		local Anim = Tool:FindFirstChild("R15Lunge")
		if Anim then
			local Track = Humanoid:LoadAnimation(Anim)
			Track:Play(0)
		end
	end
end	
--[[
if CheckIfAlive() then
	local Force = Instance.new("BodyVelocity")
	Force.velocity = Vector3.new(0, 10, 0) 
	Force.maxForce = Vector3.new(0, 4000, 0)
	Debris:AddItem(Force, 0.4)
	Force.Parent = Torso
end
]]

wait(0.2)
Tool.Grip = Grips.Out
wait(0.6)
Tool.Grip = Grips.Up

Damage = DamageValues.SlashDamage

end

Tool.Enabled = true
LastAttack = 0

function Activated()
if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
return
end
Tool.Enabled = false
local Tick = RunService.Stepped:wait()
if (Tick - LastAttack < 0.2) then
Lunge()
else
Attack()
end
LastAttack = Tick
–wait(0.5)
Damage = DamageValues.BaseDamage
local SlashAnim = (Tool:FindFirstChild(“R15Slash”) or Create(“Animation”){
Name = “R15Slash”,
AnimationId = BaseUrl … Animations.R15Slash,
Parent = Tool
})

local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){
	Name = "R15Lunge",
	AnimationId = BaseUrl .. Animations.R15Lunge,
	Parent = Tool
})
Tool.Enabled = true

end

function CheckIfAlive()
return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false)
end

function Equipped()
Character = Tool.Parent
Player = Players:GetPlayerFromCharacter(Character)
Humanoid = Character:FindFirstChildOfClass(“Humanoid”)
Torso = Character:FindFirstChild(“Torso”) or Character:FindFirstChild(“HumanoidRootPart”)
if not CheckIfAlive() then
return
end
ToolEquipped = true
Sounds.Unsheath:Play()
end

function Unequipped()
Tool.Grip = Grips.Up
ToolEquipped = false
end

Tool.Activated:Connect(Activated)
Tool.Equipped:Connect(Equipped)
Tool.Unequipped:Connect(Unequipped)

Connection = Handle.Touched:Connect(Blow)