Making a game based on Land of the lusterous (also known as Houseki no kuni)
and wanted the player to break apart on death, I might add some sharper shards inside the body so it seems less like a jenga tower falling apart but this is what I have so far, any feedback is appriciated
Haha, I love it. Houseki no Kuni has to be one of my top favourite anime of all time.
You may want to rethink your specific strategy of getting this done though. While it does look great, it’s mostly reliant on natural physics and stitching together a rig with many parts. This can lead to performance issues in the long run, especially considering their involvement in physics.
You may want to invest time into finding a method such that you can break apart rigs exactly at the time of death so that when they’re still alive, they aren’t constructed of several pieces. A standard R6 rig is 6 pieces, so you’ll want to keep that up until death where you create your shatter effect on the parts.
That would work if I had any idea how to script, I think to get a better shatter (and make rigging/animating easier) Im gunna make a fake body of shards and the real body invisable so it creates a push spreading the shards even further