General Store Progress!

Hey! I’m here just to ask, what do you think of my General store so far? This is the 2nd part of a commission, it isn’t finished yet, I’ve kind of just done the outside, is there anything I could change?

Images v v v

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I also have a Test place, this is just where I build and stuff, the trees are a part of the commission, the character is not!
Testing Land

Here is also a poll!

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9 Likes

I think it’s great, there is something off but I can’t quite put my finger on it, maybe somebody else will say, I don’t know though.

1 Like

The walls are too thin and the door is massive.

2 Likes

The door looks so unhinged and that it should be falling, also just looks a bit bland without much color.

1 Like

So what colour should I add?
How could I hinge it, in what way?

Add a darker or lighter color in a little pattern and give the door a doorframe.

That floor looks cool but you should add a texture to it. Anyways,
The build looks too blocky. Add some shapes n’ meshes.

1 Like

Hey there! It looks good if your building a Western game or something like that, but maybe add some lighting.

1 Like

I’m not wanna be toxic or anything but if you have a problem go cry about it.

1 Like

But u are toxic tho. u already became a toxic person

Says you, the DevForum doesn’t accept racism or discrimination against ones origin or orientation.

2 Likes

I do have to agree the floor is very unique and nice, but the door is too thin. :face_with_raised_eyebrow:

1 Like

I believe the proportions are very off;
image
Why is the door larger than the doorframe?

I also suggest you add an actual skirting for the doorframe and the windows for that extra bit of detail.

2 Likes

I didn’t even notice that! :flushed:

Also the handle is kind of flat, how can a person with no fingers grip onto it?

1 Like