Does anyone know how to generate a wall in front of the player, when I do it always looks in one position, how could I make it detect its orientation or something like that?
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I donβt know a exactly script but something like you create a model to the wall and put on the replicated storage and when the player press a key, you can use look vector to the position I Guess
β Possible Solution
Using CFrame you can set a position and orientation at the same time.
function SpawnWall(plr) -- Call function with the player
local HRP = plr.Character.HumanoidRootPart -- Gets the HumanoidRootPart
local Wall = Wall:Clone() -- Wall Location
local offset = Vector3.new(0,0,-3) -- Offset from player
Wall.CFrame = HRP.CFrame*CFrame.new(offset) -- Sets CFrame
end
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