Generates a fake character but can move with the original

Hi, it’s been a long time since I posted. I go with my problem.

I’m making a game where the player has, so to speak, 3 bars of life.

first a shield that can regenerate using its energy
second, a suit that cannot be regenerated
and third his normal life bar

the first one is detected by a spherical piece along with a humanoid and the second one I need the detector to be a little bigger than the character, but I don’t know how to create a transparent fake character that moves along with the original. How do I solve it?

I await your answers. Thank you

I think you can just clone the character and find a way to replicate the player’s movements to the server but then direct it to the copy or something like that.

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You can have Regions set up on the limbs but a bit bigger size than the limbs themselves. You can then detect if that region gets touched and bring the health down.

I already cloned the character and placed it on top of the original but I still don’t know how to copy his movements, that’s what I couldn’t solve

You could even clone parts slightly bigger than the limbs and weld it to their respective limbs. Then you can detect damage using the Touched event.

It could be but the way the damage is applied is by detecting a part, you would have to modify part of the code to make it work, it is an option but a bit laborious

I’m going to try I have to clone and copy and solder each part to its original counterpart, join them in a model and add the humanoid to it to be able to apply the damage I test and I’ll let you know.

I would just get the players position and rotation off all body parts and send it to the server I guess, probably a way better way to do it but all I can think of.

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I managed to solve it with what they told me, thanks