This does not seem to be what I am looking for. I am wondering if there is a way to create + keyframe an animation object that exactly replicates the player walking, jumping, etc., so the player’s movement can be played back later.
Hello! there are a few ways to do it, one way is to check the HumanoidRootPart’s velocity in a loop, and the other is to check when the “MoveDirection” property of the humanoid. Then you just play and stop the various animations accordingly