Generating grass on parts

Hey,
today I started working on a grass generation module. So far I have added the features to change the material, color, height, and thickness of the grass. Still much is to be added such as density, loading optimization, code organization, ease of use, and changing the loading speed based on how many grass parts there are to load.


image

Any feedback and or suggestions would help!

6 Likes

Looks cool, try making them different shapes and a bit lower to the ground. It looks a bit like green spikes.

2 Likes

That’s very cool, as Para mentioned, perhaps try to edit the shape of the grass? Maybe add more thickness to them and less of a “spike” type of look to the grass meshes. Other than that, looks great, keep up the good work!

3 Likes