You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? I want a pathfinding humanoid to open and walk through the bedroomdoor.
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What is the issue? Include screenshots/videos if possible! The issue is that the humanoid fails to generate a path when a certain door is in the way of it, even though all the door parts have a passthrough-enabled path modifier in them.
Currently, I already have 2 other destinations with doors in between, these work as scripted: the humanoid generates a path, moves to each waypoint and when its ray cast hits a door, it will open the door and close it.
P.S: All doors models are the same
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
- I have removed the not working “bedroomdoor”, and this seems to work, the humanoid generates the path and it moves along the waypoint until it’s end destination.