Generating terrain based on a heightmap directly in a script

Hello !

I don’t know if I’m supposed to post here

I have a simple question, is there a way to directly generate a terrain with a heightmap in a script, as the new feature provides?

Recently, I got interested of procedural generation and I was wondering, is it possible to generate a terrain from an image generated on with the cloud option?

I am aware that using math.noise() works, but we can’t really see the noise map or a detailed view of what it will gives us.
Sorry for the miss-spells, english isn’t my native language!


Roblox has not given developers the ability to read the information inside images with scripts. This would be very helpful to have, but right now this feature does not exist, so I don’t think this would be possible. :slightly_frowning_face:

(This could be something to make a Feature Request for. It would get a lot of support from the community.)

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