Hi Devs,
i need to get a model to move with the player just like the parts that make up the player
this is my code currently
--made by hellothere3681
local ev = Instance.new("RemoteEvent", game:GetService("ReplicatedStorage"))
ev.Name = "rau"
local orb = game:GetService("ReplicatedStorage").singu
ev.OnServerEvent:Connect(function(plr)
wait(1)
--//-------------------------\\
local char = plr.Character
local HRP = char:WaitForChild("HumanoidRootPart")
local clo = orb:Clone()
clo.Parent = game.Workspace
clo.skatter.Position = HRP.Position + HRP.CFrame.LookVector
clo.Bomb.Position = HRP.Position + HRP.CFrame.LookVector
local TweenService = game:GetService("TweenService")
--//---------------------------------------\\
--//--------------------------\\
local goal = {}
goal.Position = HRP.Position + HRP.CFrame.LookVector * 10
goal.Size = Vector3.new(12, 12, 12)
local tweenInfo = TweenInfo.new(5)
local tween1 = TweenService:Create(clo.skatter, tweenInfo, goal)
tween1:Play()
local goal = {}
goal.Position = HRP.Position + HRP.CFrame.LookVector * 10
goal.Size = Vector3.new(11.5, 11.5, 11.5)
local tween2 = TweenService:Create(clo.Bomb, tweenInfo, goal)
tween2:Play()
--//---------------------------------------------------\\
local moving = false
wait(4)
local atch = Instance.new("Attachment", HRP)
clo.Parent = atch
local bv = Instance.new("BodyVelocity", clo.Bomb)
char.Humanoid.WalkSpeed = 30
local Humanoid = char.Humanoid
local function onTouch(part)
local hum = part.Parent:FindFirstChild"Humanoid"
if hum and not part.Parent == char then
print("HIT")
ev:FireClient(game:GetService("Players")[part.Parent.Name])
hum:TakeDamage(10)
end
end
clo.Bomb.Touched:Connect(onTouch)
end)
All help is greatly appricated.
2 Likes
Use a :SetPrimaryPartCFrame
or just set a primarypart’s cframe, it will teleport all models to the specific location
1 Like
Does that make it so that my model will automatically move with the player?
1 Like
No, but you can use weld after you TP a model to a player
1 Like
bookgamery555gta:
:SetPrimaryPartCFrame
This doesn’t work no errors and i have set it to the CFrame
1 Like
I sure that the script you use is from a client side, right?
1 Like
No i was using server script
1 Like
I still dont know where you put it in, can you show me your script?
1 Like
all server script
--made by hellothere3681
local ev = Instance.new("RemoteEvent", game:GetService("ReplicatedStorage"))
ev.Name = "rau"
local orb = game:GetService("ReplicatedStorage").singu
ev.OnServerEvent:Connect(function(plr)
wait(1)
--//-------------------------\\
local char = plr.Character
local HRP = char:WaitForChild("HumanoidRootPart")
local clo = orb:Clone()
clo.Parent = game.Workspace
clo.skatter.Position = HRP.Position + HRP.CFrame.LookVector
clo.Bomb.Position = HRP.Position + HRP.CFrame.LookVector
clo:SetPrimaryPartCFrame(HRP.CFrame)
local TweenService = game:GetService("TweenService")
--//---------------------------------------\\
--//--------------------------\\
local goal = {}
goal.Position = HRP.Position + HRP.CFrame.LookVector * 10
goal.Size = Vector3.new(12, 12, 12)
local tweenInfo = TweenInfo.new(5)
local tween1 = TweenService:Create(clo.skatter, tweenInfo, goal)
tween1:Play()
local goal = {}
goal.Position = HRP.Position + HRP.CFrame.LookVector * 10
goal.Size = Vector3.new(11.5, 11.5, 11.5)
local tween2 = TweenService:Create(clo.Bomb, tweenInfo, goal)
tween2:Play()
--//---------------------------------------------------\\
local moving = false
wait(4)
char.Humanoid.WalkSpeed = 30
local Humanoid = char.Humanoid
--[[local VectorZero = Vector3.new(0, 0, 0)
local function Moved()
if Humanoid.MoveDirection ~= VectorZero then
clo.Bomb.Position = (HRP.Position + HRP.CFrame.LookVector * 10) + HRP.CFrame.LookVector * 10
clo.skatter.Position = (HRP.Position + HRP.CFrame.LookVector * 10) + HRP.CFrame.LookVector * 10
end
end
Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(Moved)]]
local function onTouch(part)
local hum = part.Parent:FindFirstChild"Humanoid"
if hum and not part.Parent == char then
print("HIT")
ev:FireClient(game:GetService("Players")[part.Parent.Name])
hum:TakeDamage(10)
end
end
clo.Bomb.Touched:Connect(onTouch)
end)
1 Like
I still dont know why you put
OnServerEvent:Connect(function(plr)
as it a server side function
what is wrong with that? its the event fired by the player
He said that he was using a server script.
I’m quite sure that you can use SetPartCFrame()
and weld the part to your characters HumanoidRootPart. I would give an example of a welding script but Im not too familiar with them. Im sure there are plenty of tutorials on YouTube though.
Oh sorry, i messed up a little bit.
1 Like
its fine we all make mistakes its actually the Britch army moto “Fail, Learn, Succeed”
IsDatYoMama10:
SetPartCFrame()
are you sure this is a thing i looked it up on the API references and cant find anything
yes pretty much
faffhuifhufhushfefsf
Yea I said it wrong. My bad. I meant SetPrimaryPartCFrame()
oh thank you really helps have a good day