heres my code:
local ServerStorage = game:GetService("ServerStorage")
local Settings = require(script.Settings)
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(character)
local Assets = game.Players:GetCharacterAppearanceInfoAsync(plr.UserId).assets
for index,Asset in Assets do
if Asset.assetType.name == "Shirt" then
--character:FindFirstChildOfClass("Shirt").ShirtTemplate = "http://www.roblox.com/asset/?id=".. Asset.id
print(Asset) --10796754025
print(character.Shirt.ShirtTemplate) --10796754002
--
end
end
end)
plr:GetPropertyChangedSignal("Team"):Connect(function()
end)
end)
My goal is when the player loads, without using loadcharacter, to load him some parts of his clothes, but what the hell is this?
Asset from Async - 10796754025
Real Asset - 10796754002
I just want to know why this is so?