Get Gui Objects in Bounds

There’s a function that lets you get all Gui elements that have the given position within their bounds. But I can’t seem to recall what it was for the life of me. Could anyone remind me?

To clarify, I mean a built-in function. I remember writing a custom function to do the same in the past, only to be told there was a built-in way to do it. But that was a long time ago and haven’t used it since, so I kinda forgot what it was.

Thanks

Finally found it, it was hiding as an inherited method:

PlayerGui:GetGuiObjectsAtPosition()