Get joystick/trigger button position in a loop

I am currently trying to make a car compatible with an Xbox controller and i wonder if it possible to check a joystick/trigger button position in a loop with a function or something instead of using InputChanged since it only runs when it detects a difference. When i move the trigger button all the way down to quickly it doesn’t have time to update so the position only gets to around 0.3-0.5 and i want to update that value to where it actually is before i run the Throttle function for the car.

Is it even possible to check the position value without InputChanged?

Never mind, I’ve figured out how to do it!