Hi I am trying to make a system that can verify script sources before it runs in the game with require which needs calls to https://assetdelivery.roblox.com/v1/asset/?id={assetId}
to get rbxm file through my proxy, but my problem is I don’t know what AssetFormat and Roblox-AssetFormat is, I know they are used for header and I have tried to catch them with inspector in web browser, but they wouldn’t show up.
Any one knowing how to get those?
Is there alternative methods doing this without doing it manually with web browser?
I did once manage to get the file, but it was encrypted and unreadable.
I have tried look up the answer, but none topics answers my question.
Yes I did, I had to load the asset directly with HttpService after using the api to get the url where the file was stored.
And since the file was binary, I used a module that could decrypt the file. The project is no longer maintained and has been taken down. I do however has the module that could do this, with some small fixes and changes to met my needs
The https://assetdelivery.roblox.com/v1/asset/?id=10468797 endpoint returns XML, the documentation says there’s a AssetFormat parameter for choosing which format it’s in, but I don’t know what you’re supposed to set it to get binary
It seems like whether it gives you the XML or binary format varies for each asset. Older assets give the XML format, while newer ones give the binary format. I wonder how to figure out which format it responded with besides checking the first few bytes