Sadly, I had the script done before, but I didn’t publish it, and I forgot the way I did it
My target is, that the script gets next variable by it’s name. So basically, theres Part1 and Part2, and I want it to check if Part2 is the next part of Part1, how would I do that? I think I’ve done it in a for i, v loop, but I forgot the main way I found the next part
if you parts are stored in like folder or something do this
local folder = workspace.folder --path to your folder
for index,part in ipairs(folder:GetChildren()) do
if not folder:FindFirstChild("Part"..(tonumber(string.gsub(part.Name,"%d+") + 1) then continue end
local part1 = part
local part2 = folder:FindFirstChild("Part"..(tonumber(string.gsub(part.Name,"%d+") + 1)
end
thats all i get
local my_part = folder:FindFirstChild("Part" .. index)
Is this what you need? I do not understand “if Part2 is the next part of Part1”. Could you clarify what you are using this for?
I have this folder, and I want to get next camera by those numbers in the cameras name
so something like this?
local currentIndex = 1
local camera = Cameras:FindFirstChild("ShackCamera" .. currentIndex)
if camera then
-- wohoo
end
local nextCamera = Cameras:FindFirstChild("ShackCamera" .. (currentIndex + 1))
if nextCamera then
currentIndex += 1
-- next camera code
end
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For some reason, it just doesnt work
local function getNextCamera(Shack)
local currentIndex = 1
local nextCamera = workspace.Shack.Cameras:FindFirstChild("ShackCamera" .. (currentIndex + 1))
print('123') -- it prints this
if nextCamera then
currentIndex += 1
print(currentIndex) -- it doesnt print this
return nextCamera -- it doesnt return anything
end
end
Oops, sorry, it works! I just forgot the rename the parts after some changes
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it should at least print. There is still an error that currentIndex
is a local variable in the function scope, it will always reset to 1 when the function is called, thus always returning camera2.
If you can, simply declare it outside the function
local currentIndex = 1
local function getNextCamera(Shack)
-- etc ...
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