The title says it all: when I rotate a part by script, for example, leftUpperArm
of an r15, with its motor6d.C0, in this case, leftShoulder.C0
, the CFrame of leftUpperArm
doesn’t update, stays on the default, how do I calculate it based on the C0?
local leftUpperArmCFrame = ????
Remember that leftUpperArm.CFrame
only returns the default CFrame, so it doesn’t work, but maybe it can be used as base for some kind of operation involving leftShoulder.C0
to find the actual leftUpperArm CFrame (I’m trying to discover what operation is this)