Here’s a local script that you can use if you needed to get the player’s zoom level (how far they’ve zoomed their camera away). It isn’t 100% accurate but I believe it works well enough.
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local head = character:FindFirstChild("Head") or character:WaitForChild("Head")
local root = character:FindFirstChild("HumanoidRootPart") or character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
function calculate(a : Vector3,b : Vector3)
return (a-b).Magnitude
end
local function onCameraChanged()
local zoomDistance = calculate(camera.CFrame.Position, head.Position)
local roundedZoomDistance = math.round(zoomDistance)
--[change the print to whatever you want]
print(`Camera zoom level: {roundedZoomDistance}`)
end
camera:GetPropertyChangedSignal("CFrame"):Connect(onCameraChanged)
I had no reason to post this but I had trouble finding a script that does this. And I felt like others might need this.
The head position may change based on the animations playing on the humanoid, and does not contribute to the camera’s zoom level. You should instead use root.Position + Vector3.yAxis * 1.5, as this is the head location with no animation playing.
Additionally, this script would only work in StarterCharacterScripts. Could you find a way to make it work anywhere on the client-side?
Thank you, and I did consider that the head would animate (for example, jumping), but I never found a great solution. I’ll be sure to try out your method. And I believe this would work anywhere that’s client-sided. Here are the changes you requested:
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local head = character:FindFirstChild("Head") or character:WaitForChild("Head")
local root = character:FindFirstChild("HumanoidRootPart") or character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera
function calculate(a : Vector3,b : Vector3)
return (a-b).Magnitude
end
local function onCameraChanged()
local zoomDistance = calculate(camera.CFrame.Position, root.Position + Vector3.yAxis * 1.5)
local roundedZoomDistance = math.round(zoomDistance)
print(`Camera zoom level: {roundedZoomDistance}`)
end
camera:GetPropertyChangedSignal("CFrame"):Connect(onCameraChanged)