I am working on making my guns more secure, and i have already implemented damage, fire rate and distance checks but how can i check if the player is facing in the same direction as the target? I have a cursor lock in my guns so the player is always facing the direction they’re aiming, so is there some sort of property to get the direction or the Ray?
This check will kind of be bad for laggy players, because lets say your playing a fast paced fps, and you shoot someone quickly and then turn to another direction to shoot someone else, for laggy players the server would disregard the previous shot.