Would love to see options in the future that allow developers or players to reduce the inset height, especially since positioning UI elements beneath the inset becomes much more difficult with the increased size. However, I’ve been very happy with the new APIs that allow for custom UI within the topbar!
Is there any way to get more info than just the inset your GUIs should be placed at? The main use I have for having the inset is to make more buttons that blend in with the other buttons up there. But right now, as far as I can tell, I’d have to manually set button colours, transparency, and padding between buttons. It would be nice if our scripts had access to this info as well as a way to keep up with it potentially changing so that our UI can be truly reactive to whatever changes come.
why does voice chat on solo playtests dont work anymore after this update came out?
it was fixed like a month ago around august 9?
even i fixed this by turning on the team create feature, its still not work.
cool. you listened to none of the criticism. why do you guys bother announcing anything or A/B testing stuff. this pretentious nonsense needs to stop.
Found a bug with the hamburger menu. If you open+close it too fast, you can still click Report even though the buttons are no longer visible.
This is much more prominent when Reduced Motion is enabled, where you can click every option in the menu.
EDIT: This was fixed.
It baffles me that the health bar being added back to the right side does not have it, so it adjusts your UI. I would prefer my UI to be placed beside the health bar instead of underneath it.
It is confusing to me why this was chosen to be the case
People are overreacting as always, the size of the new “topbar” is not that big of a deal. Desktop users have more space on their screen anyway. The new design is, objectively, a huge improvement over the old one.
What I do not understand, however, is the duplication of some functions across the UI. Why have Reset Character and Report in two different places?
Looks like the hamburger menu was compressed to be a bit smaller. (This change isn’t available in Studio yet.)
Why did they just remove the option to Pin the icons to the unibar.
Is there any way to hide the base inventory slots and chat? I’m using custom inventory icons and custom chat which got messed up with the new interface, how do I make the invisible?
I need to fix this (which previously didn’t show up) and also hide the original chat…
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
StarterGui:SetCore(“TopbarEnabled”) doesnt hide the buttons on the unibar anymore. Will this be fixed?
its already october 15th but its not rolled out for me
Most likely later throughout the day.
I really can’t wait to see my game with those new controls inside the roblox app. I had the chance to use them only through roblox studio.
Any way to revert?
There appears to be a random slight gap at the top again, which luckily was fixed with the previous UI
And eh… I don’t like the dark look. Is there a way to customise it? If so, does anyone happen to have the old UI as a model, for example?
Controls are now live!
Uh, did you accidentally quote the wrong post
I sure did, woops!
Fixed now <3