How do I get rid of the obvious edge of the map. I’m trying through lighting settings, but I don’t really know how to navigate it. Thanks for the help.
Hills, mountains, and other terrain can obscure the horizonline to make it appear complete. Another simple detail to make nature scenes feel realistic is to vary the size of trees so that they don’t all look like they are the same age.
I fixed the issue. My lighting settings were correct, but lighting doesn’t work that way. I added a sky mesh and made the size -30000,-30000,-30000. It looks like this now: