hi i have made a script that gets rid of the sound id errors in output since i got fed up with them anyways heres the script:
local LogService = game:GetService("LogService")
local function FindAudioErrors()
local Output = LogService:GetLogHistory()
for Index, Message in ipairs(Output) do
if Message.messageType == Enum.MessageType.MessageError then
local ErrorMessage = Message.message
local Asset = string.match(ErrorMessage, "rbxassetid://%d+")
if Asset then
for IndexTwo, Sound in pairs(game:GetDescendants()) do
if Sound:IsA("Sound") then
if Sound.SoundId == Asset then
local OldId = Sound.SoundId
Sound.SoundId = ""
warn("Cleared ".. Sound:GetFullName().. "'s SoundId.", "Old Id = ".. OldId)
end
end
end
end
end
end
end
FindAudioErrors()
how to use
just put that in the console and boom. heres what it does