This is an odd question, but is there a way to get the Studio user’s “Player”? I don’t mean in test mode. The Studio “Player” only seems to appear in Team Create, but not in solo.
Let’s say I were writing a plugin and wanted to check if the player owned a certain item, or were apart of a certain group, or anything like that which would require a “Player”. Is there a way to get said “Player”? Or maybe get the UserId of the Studio user? CreatorId only works in a published game, and only if it’s a non-group game.
It’s alright. However, it seems even with game.CreatorId, it doesn’t work in a non-Team Create game as shown here:
local M = game:GetService('MarketplaceService')
local P = game:GetService('Players')
local p = P:GetPlayerByUserId(game.CreatorId)
local owned = M:PlayerOwnsAsset(6312892237,p)
print(owned)
- 08:58:11.051 Argument 2 missing or nil - Edit
08:58:11.051 Stack Begin - Studio
08:58:11.051 Script 'local M = game:GetService('MarketplaceService')
local P = game:GetService('Players')
local p = P:GetPlayerByUserId(game.CreatorId)
local owned = M:PlayerOwnsAsset(6312892237,p)
+ print(owned)', Line 4 - Studio
08:58:11.051 Stack End - Studio
I also just realized that CreatorId will get the actual CreatorId and not the Studio user’s Id.
Sadly, I apparently can’t get a “Player” out of a UserId without the player existing in the Player list. Is there another way to see if a player owns an item via Studio?
I suppose I could theoretically use a one-time verification setting using plugin settings that save, but that would require the user to open a team create just for verification, which isn’t ideal.
I wish there was just a plugin:GetPlayer() or plugin:PlayerOwnsAsset() type of thing.
I don’t know what you’re doing, but if it’s supposed to be exclusive for players who own the item, it can be manipulated changing the plugin settings json file.