So I’m working on something and it needs to see the clientside output since the thing is only clientsided.
I don’t know how i would do it i saw that it had a thing that looked like a if error return for the module I’m using but it wasn’t so it prints to the roblox output but I don’t know how i would get the output of a script onto my text label
you could use LogService.MessageOut
which returns a ScriptSignal
you could get more info here
LogService
example:
local logService = game:GetService("LogService")
logService.MessageOut:Connect(function(Message,typeOfMessage)
local text = stuff here
text.Text = Message
end)
print("Test!")
you can still see the output in-game, just put “/console” in the chat
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Thanks! I will look into this.