I’m currently making a cannon that uses ApplyImpulse to fire a cannon ball.
I need help getting the direction the cannon ball is headed to.
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you might can use a CFrame lookvector
Ball.CFrame.LookVector * 50 -- the number increases the speed if aplied as impulse
you may want to use the cannons base to determine the direction instead of the ball…
it depends on how you are getting or which direction you want the ball to go
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Didn’t think about using the base, thank you for your input
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