Hello,
is it possible to get the character or model who triggered a ProximityPrompt?
Just like Touched function. I don’t know if that is possible, but any help is appreciated.
Thanks!
Hello,
is it possible to get the character or model who triggered a ProximityPrompt?
Just like Touched function. I don’t know if that is possible, but any help is appreciated.
Thanks!
ProximityPrompt events already pass the player like ClickDetectors.
proximity_prompt.Triggered:Connect(function(player: Player)
-- etc
end)
Oh that function except of
right?
I don’t understand what you mean, could you clarify ?
I mean:
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
end)
this?
That would work if your script is inside an attachment or a part, yes