I’m making a script that checks what parts should have the skin on, and who said parts belongs to, to get the skin the player has equipped.
but when I try to get the skin the Player has equipped via GetAttribute("EquippedSkin")
it just returns nil, but when I do Owner:GetAttributes().EquippedSkin
it works normally.
does anyone know what is causing this problem?
There’s nothing in the output, and yes it happens in game too not just studio.
I have checked for any typo many times and I have even tried retyping the whole thing again and it still returns nil. I’ll use the latter method for now but if theres a way to fix this then I’d much rather use GetAttribute
, thank you for your time.
Edit. Owner:GetAttributes().EquippedSkin
won’t work either now that also returns nill.
Edit2. Both works when I use them in Print()