its just saying this
local function Dirupt(Detector)
local Search = Detector.Parent
local Lights = {}
for _, V in Search:GetDecendants() do -- HERE
if V.Material == "Neon" and V:FindFirstChildOfClass("PointLight") or V:FindFirstChildOfClass("SpotLight") or V:FindFirstChildOfClass("SurfaceLight") then
table.insert(Lights, V)
end
end
local Times = math.random(1, 4)
local Doin = false
Doin = true
task.spawn(function()
while Doin == true do
for _, V in Lights do
V.SpotLight.Enabled = false
V.PointLight.Enabled = false
V.Color = Color3.fromRGB(0, 0, 0)
task.wait(tonumber("0.0"..math.random(1, 9)))
V.SpotLight.Enabled = true
V.PointLight.Enabled = true
V.Color = Color3.fromRGB(237, 234, 234)
task.wait(tonumber("0.0"..math.random(1, 9)))
end
end
end)
task.wait(Times)
Doin = false
for _, V in Lights do
V.SpotLight.Enabled = true
V.PointLight.Enabled = true
V.Color = Color3.fromRGB(237, 234, 234)
end
end