So recently, I was coding a GUI that shows all of the Player’s friends which are online, and if their friends are playing my game, they will have an option to join their server, if they aren’t playing my game, or if they are just online, the player viewing that gui would have an option to invite them to my game!
But, I ran into a problem, on the wiki page, Player | Roblox Creator Documentation, under “GameId” it says that it returns a string JobId, however, when I tried it out, instead of giving me the player’s JobId, it gives me some other Int. (Instead of giving me something like this ‘00000000-0000-0000-0000-000000000000’ it gives me something like this ‘000000000’)
And there is the problem, since I can’t get the proper JobId of the Friend’s game-server, I can’t properly teleport the player. Even when I try to teleport the player with that GameId, It just gives me the teleport message. (‘Teleport failed because this game is restricted. (Unauthorized) Error Code: 773’)
What I tried.
I tried everything, from setting up a RemoteEvent, so the Teleportation could be done Server-sided, to trying other tweaks and tricks, but everything returned ‘Teleport failed because this game is restricted. (Unauthorized) Error Code: 773’. (I turned on third party teleports on my place, and yes, I am trying to teleport to a game that is in the same universe as the starter place.)
Everything is in a Local Script.
Here are some snippets of my code. (Some code wont be shown since it is mostly visual stuff.)
-- This function will be called when a certain button is pressed. local function searchForFriends() local player = game:GetService("Players").LocalPlayer local friendsOnline = player:GetFriendsOnline(11) local FriendBarTemplate = script.Parent.FriendBarTemplate.FriendOnline script.Parent.FriendsMainFrame.NobodyOnline.Visible = true for index,friend in pairs(friendsOnline) do local canTeleportToGame = false local newFriendFrame = FriendBarTemplate:Clone() newFriendFrame.Parent = script.Parent.FriendsMainFrame.FriendsFrame newFriendFrame.Username.Text = friend.UserName newFriendFrame.UserHeadshot.Image = "rbxthumb://type=AvatarHeadShot&id="..friend.VisitorId.."&w=100&h=100" script.Parent.FriendsMainFrame.NobodyOnline.Visible = false print(friend.GameId, friend.UserName) if friend.LocationType == 0 or friend.LocationType == 2 then -- Website, or mobile site. --(No code shown because it is working like it should.) elseif friend.LocationType == 3 or friend.LocationType == 6 then -- Studio --(No code shown because it is working like it should.) elseif friend.LocationType == 4 or friend.LoactionType == 1 then -- InGame (PC Client) or Mobile Client --(There is more code here, but its only for visual stuff. (Button colors, button text...)) for index, value in ipairs(AcceptedGameIds) do -- AcceptedGameIds is a table containing gameIds. This basically makes it so players can't join friends who are playing other games. if friend.PlaceId == value then canTeleportToGame = true end end if canTeleportToGame == true then -- There was code here, but it was only for changing visual stuff. BtnJoinGame(newFriendFrame, friend.PlaceId, friend.GameId, friend.UserName, friend.UserId) else BtnInvite(newFriendFrame) end elseif friend.LocationType == 5 then -- XBox --(No code shown because it is working like it should.) end newFriendFrame.Visible = true end end
-- These are the main functions, which do all the work. (Visual stuff not included.) local function BtnInvite(frame) frame.InteractButton.MouseButton1Click:Connect(function() --(There is more code here, but its only for visual stuff. Tweening,...) SocialService:PromptGameInvite(Player) SocialService.GameInvitePromptClosed:Connect(function() --(There is more code here, but its only for visual stuff. Tweening,...) end) end) end local function BtnJoinGame(frame, PlaceId, GameId, FollowingPlayer, FollowingPlayerId) frame.InteractButton.MouseButton1Click:Connect(function() --(There is more code here, but its only for visual stuff. Tweening,...) TeleportService:TeleportToPlaceInstance(PlaceId, GameId, Player, nil, nil, script.Parent.Parent.TeleportGUI) -- PlaceId, GameId (JobId), Player (Not needed if in a local script.) spawnName, teleportData, customLoadingScreen. end) end
Sorry if the code is messy, I didn’t really optimize it as much as possible, and I didn’t format it since when I write code, I firstly code the functionality, and when I get the expected result, then I optimize it and format it so it looks good and readable… And on top of that, I also cut a lot of the code since most of the code is just visual stuff. (I left out the most important code.)
So, is this even possible, I know that this worked like 3-4 months ago, since this is mostly just recycled code from my past game, in which, everything worked perfectly 3-4 months ago.