Hi,
I’m having issues using GetGuiObjectsAtPosition()
. It’s a strange problem I’m having because it sometimes detects my Gui but usually doesn’t.
This is my code:
local UserInputService = game:GetService("UserInputService")
local player = game:GetService("Players").LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local location = UserInputService:GetMouseLocation()
local GuiObjects = playerGui:GetGuiObjectsAtPosition(location.X, location.Y)
--Used to display red dots where I click for debugging
local testScreen = Instance.new("ScreenGui", playerGui)
testScreen.IgnoreGuiInset = true
local test = Instance.new("Frame", testScreen)
test.Size = UDim2.new(0, 5, 0, 5)
test.Position = UDim2.new(0, location.X, 0, location.Y)
test.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
print(GuiObjects)
end
end)
The following video shows the game running and how it only sometimes recognizes the Gui.
Thanks in advance for any help.