Minor bug where the error for :GetLimb() on an invalid part of a humanoid is “Part is not a child of humanoid” when in reality, limbs are never part of a humanoid.
Reproduction:
print(game.Players.LocalPlayer.Character.Humanoid:GetLimb(game.Selection:Get()[1]))
Expected behavior:
Part is not a child of humanoid's model
or something like that. It’s a bit misleading.
This is a really minor bug, but easy enough to fix.