I’m making a tool play an animation when it is equipped
When the tool is equipped however, the code that is supposed to be after the signal is fired happens instantly
I have redone the animation 3 times, renamed the marker, and replaced it in different locations near the end of my animation however nothing seems to prevent the signal from firing instantly.
This video shows that the instant moment that i equip the tool it fires the marker
Another thing to note is that it quite literally does not matter what i call the eventmarker in the getmarkerreached signal function. Regardless of what i call it, it will still print “Equipped” despite the if function
Edited it so it auto disconnects. Will probably need more logic for when the player unequips before the event fires so that the equipped variable isn’t true