I am making a system that shoots a fire blast from alternating arms with every click
however the problem is that whenever i play the animation for the blast my keyframe event is never reached. Am i doing something wrong with the “GetMarkerReachedSignal” Function?
Above is a video showing the animation playing on press but the code not reaching the Keyframe event resulting in an inability to use the move again
No no the effects work fine i have them tweened from the characters arms however the tween is set to play after the animation of the arm blast reaches a certain keyframe which is not being reached for some reason