The GetMass() method, when called on a Part that serves as the handle of an Accessory, always returns 0, even with CanCollide on. This is a problem for me because I am trying to create an artificial gravity system, and when I die my hats float away while my limbs fall to the ground.
Accessories patented to characters are now massless. Calculate the masses after death?
Not very convenient but I’ll try.
Or just copy them into a folder and calculate outside of character.
Yes, accessories and all their children are massless when equipped. You can de-equip, get mass and re-equip or you can put a copy outside of the workspace and use it as your template.