GetMass() not working for Accessory handles

The GetMass() method, when called on a Part that serves as the handle of an Accessory, always returns 0, even with CanCollide on. This is a problem for me because I am trying to create an artificial gravity system, and when I die my hats float away while my limbs fall to the ground.

Accessories patented to characters are now massless. Calculate the masses after death?

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Not very convenient but I’ll try.

Or just copy them into a folder and calculate outside of character.

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Yes, accessories and all their children are massless when equipped. You can de-equip, get mass and re-equip or you can put a copy outside of the workspace and use it as your template.