Minor request: Make GetNameFromUserIdAsync work with negative IDs for use in Studio, so GetNameFromUserIdAsync(-1) would return “Player1”. This would make testing any features that use this function easier.
I found some code I wrote a year ago and it actually looks like it used to be like that based on the assumptions this code makes, but I can’t say with 100% certainty.
I think you’re reading thunder’s script wrong, hes not actually running math.abs through the getusername function, hes just simulating it and returning a string which would work perfectly.