Would using GetPartBoundsInRadius be better for melee hitboxes than raycasting? I’ve looked into many different solutions such as ClientCast or Raycast Hitbox, but they don’t seem like what i’m looking for.
There has been no updates on when spherecasting/shapecasting will be added, and using rays to make a sphere/cylinder seems less efficient than using spatial queries.
I am not sure which would also be easier on performance also.