GetPartsInPart(), GetTouchingParts() or GetPartBoundsInBox()?

Which should I use for a combat game mainly focused on player vs player?

GetPartsInPart or GetTouchingParts are probably both the most accurate ones

GetPartsInPart() is likely the optimal option.
GetPartBoundsInBox() is only used for spheres as far as I know.
GetTouchingParts() could work, but I still would reccomend GetPartsInPart() instead as touching parts requires collisions.

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