Im tryna achieve Gui Button is ability from Character as wearing Morph, Clone into PlayerGui. About GetPlayerFromCharacter, it work with from Touched that do something, Character(Morph) Clone into PlayerGui.
Local Script
script.Parent.MouseButton1Click:Connect(function()
local plr = game.Players.LocalPlayer
local character = game.Players:GetPlayerFromCharacter(plr)
plr.PlayerGui.UMD.WarriorM["Warrior Bot"].Arm1:Destroy()
plr.PlayerGui.UMD.WarriorM["Warrior Bot"].Arm2:Destroy()
plr.PlayerGui.UMD.WarriorM["Warrior Bot"].Head1:Destroy()
plr.PlayerGui.UMD.WarriorM["Warrior Bot"].Chest:Destroy()
plr.PlayerGui.UMD.WarriorM["Warrior Bot"].Leg1:Destroy()
plr.PlayerGui.UMD.WarriorM["Warrior Bot"].Leg2:Destroy()
plr.PlayerGui.UMD.WarriorM["Warrior Bot"].Vehicle:Destroy()
plr.PlayerGui.Message.Frame.pt1.Visible = true
wait(1)
character.Arm1.Clone().Parent = plr.PlayerGui.UMD.WarriorM["Warrior Bot"]
character.Arm2.Clone().Parent = plr.PlayerGui.UMD.WarriorM["Warrior Bot"]
character.Head1.Clone().Parent = plr.PlayerGui.UMD.WarriorM["Warrior Bot"]
character.Chest.Clone().Parent = plr.PlayerGui.UMD.WarriorM["Warrior Bot"]
character.Leg1.Clone().Parent = plr.PlayerGui.UMD.WarriorM["Warrior Bot"]
character.Leg2.Clone().Parent = plr.PlayerGui.UMD.WarriorM["Warrior Bot"]
character.Vehicle.Clone().Parent = plr.PlayerGui.UMD.WarriorM["Warrior Bot"]
print("Succesfully Added Bot")
plr.PlayerGui.Message.Frame.pt1.Visible = false
plr.PlayerGui.Message.Frame.pt2.Visible = true
wait(1)
--
plr.PlayerGui.UMD.MorphsFrame.EditClassButton.Warrior.Armor.Visible = false
plr.PlayerGui.UMD.MorphsFrame.EditClassButton.Warrior.ABack.Visible = false
plr.PlayerGui.UMD.MorphsFrame.EditClassButton.Warrior.WARight.Visible = false
plr.PlayerGui.UMD.MorphsFrame.EditClassButton.Warrior.WALeft.Visible = false
plr.PlayerGui.UMD.MorphsFrame.EditClassButton.Warrior.F.Visible = true
plr.PlayerGui.UMD.MorphsFrame.EditClassButton.Warrior.L.Visible = true
plr.PlayerGui.UMD.MorphsFrame.EditClassButton.Warrior["Warrior Bot"].Visible = true
plr.PlayerGui.Message.Frame.pt2.Visible = false
end)
I notice Character Archivable, set to be false and i have script that set to be true, But GetPlayerFromCharacter always allow to Clone with the Character Archivable were false, coming from Touched with Part that did.
index local ‘character’ (a nil value) Keep getting error for that, if you open Output Error
If you don’t understand, please comment.