I know GetPlayerPlaceInstanceAsync has update issues.
It can take take minutes before a player is registered on a server.
What I want to report is the inconsistency of this function.
Lets say I have 1 friend in a server, he never leaves this server.
I join my menu and use this function to find him.
It doesn’t work the first time, or second time, or third, but the 5th time it finds it.
I rejoin the menu and use the function again
Now I still have to use it 5 or more times before it “finds” the server.
Suggestions
I’d be nice if this fuction was more accurate but if that’s not possible, then atleast give correct information back.
Player Offline isn’t correct error to give when you havn’t even checked him.
Unless that method is heavily throttled, it seems like a better approach - not to deny that GetPlayerPlaceInstanceAsync certainly should be consistent with what can be observed on the website.