Hi there, so i got this problem that when i use Players:GetPlayers() method in server it’ll just return an empty table but when i do it on client it’ll return the players idk why this is happening
You might want to give us your LocalScript and RoundHandler so we can figure out what is the problem.
so i fixed it by doing this, inserting the player who join in the table
local Players = {}
game.Players.PlayerAdded:Connect(function(player)
table.insert(Players, player)
end)
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