GetPlayingAnimationTracks Issue

Hey, I have an issue with getting animations played on the client on the server. Lets say I play an animation called Attack. Printing the array from GetPlayingAnimationTracks on the client will output “Attack”, but doing it on the server it would just output “Animation” (if you played 7 animations with unique names on the client it’d just print “Animation” 7 times on the server). Am I doing something wrong?

Maybe this can help you

How would that help me? I know how to use GetPlayingAnimationTracks.

Oh ok I am so sorry, my mistake :pensive:

Do the Animation instances exist on the server? For example in ReplicatedStorage. If you created them on the client then this would make sense as the server has to create temporary unparented Animations to do the job.

If the animations do exist and in this example is called Attack on the server then that’s interesting and I wonder if that’s still intentional or not.

You can of course grab the animation ID and compare against a table or a folder of animations to find its name, but I understand that’s less than ideal.