GetPlayingAnimationTracks() Not working?

What I’m trying to make in my module script is when the module is executed, it destroys the animate script within the players character (It also does other stuff but that’s not what I need help with). I’m pretty sure it does that but the animations keep playing. So I found out that you have to stop all of the animation tracks yourself by using GetPlayingAnimationTracks(). I used this in a for loop, which is what you’re supposed to do and it isn’t working. It’s showed inn the code below.
Tell me if I messed up anywhere or if I need to do something differently.

local module = {}
function module.Brawler(input)
	for i,p in pairs(game.Players:GetPlayers()) do
		local char = p.Character
		local torso = char.Torso
		local head = char.Head
		local face = head.face
		local human = char.Humanoid
		local shirt = script.Template.Shirt:Clone()
		local pants = script.Template.Pants:Clone()
		if p and face and torso and char and human and head then	
			if input == p.Name then
				char.Animate:Destroy()
				for i,v in pairs(human:GetPlayingAnimationTracks()) do
					if v and v:IsA("Animation") then
						v:Stop()
						print("Stopped")
					end
				end
				script.Animate:Clone().Parent = char
				updateCharacter(char)
				face.Texture = script.Template.Head.face.Texture
				human:RemoveAccessories()
				local t = char:FindFirstChildWhichIsA("ShirtGraphic")
				if t then
					t:Destroy()
				end
				human:AddAccessory(script.Template["Autumn turns to Winter"]:Clone())
				human:AddAccessory(script.Beard:Clone())
				shirt.Parent = char
				pants.Parent = char
				for i,c in pairs(script:GetChildren()) do
					if c:IsA("CharacterMesh") then
						c:Clone().Parent = char
					end
				end
			end
		end
	end
end
return module

The if statement isn’t neccesary. And all the objects are AnimationTracks and not Animations