GetPropertyChangedSignal doesnt work on Velocity

this is my code ;

script.Parent.HumanoidRootPart:GetPropertyChangedSignal("Velocity"):Connect(function()
	print(script.Parent.HumanoidRootPart.Velocity)
	
	
end)
	
	

and so after changing the velocity of it by running for instance, it wouldnt detect it

This is intentional. To listen for physics based updates use a loop or a RunService event.

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