There really isn’t much to explain. This is my code.
HasNode is a boolvalue. When the boolvalue is changed “HI” is not printed for some reason. Yes all the other parts of my code work fine. The original nodecheck function call BEFORE the getpropertychangedsignal event works meaning the function works as well. Idk whats wrong with this and its very frustrating. Any help is greatly appreciated.
This is a local script and I change “HasNode” on the client.
HasNode is also a boolvalue which is parented to an imagelabel making it a descendant of PlayerGui if that means anything but it shouldn’t.