Title says it all. It prints 1 vector on character loaded, but never prints the change (even tho I can check properties and see its a complete different vector)
print(character.HumanoidRootPart.AssemblyLinearVelocity)
character.HumanoidRootPart:GetPropertyChangedSignal("AssemblyLinearVelocity"):Connect(function()
print(character.HumanoidRootPart.AssemblyLinearVelocity)