Title says it all. It prints 1 vector on character loaded, but never prints the change (even tho I can check properties and see its a complete different vector)
print(character.HumanoidRootPart.AssemblyLinearVelocity)
character.HumanoidRootPart:GetPropertyChangedSignal("AssemblyLinearVelocity"):Connect(function()
print(character.HumanoidRootPart.AssemblyLinearVelocity)
GetPropertyChangedSignal
isn’t able to detect changes to physics-related properties such as AssemblyLinearVelocity
Quote from the docs:
You’ll need to use a loop (preferably a RunService one) in-order to be able to detect changes to it
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system
(system)
Closed
October 15, 2024, 7:41am
#3
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