I have a script that creates a part and then checks if a player is inside from the client and I use workspace:getpartsinpart for this
If I shoot around the character of a player it dosen’t print me a part of their character unless I shoot directly at them
I tried putting a wait right after I create the part but it didn’t work
local ImpactEffects = Configuration.ImpactEffect
local Impact,TweenTime = CreateImpact(ImpactEffects,result.Position)
local HitFunction
local filter = OverlapParams.new()
filter.FilterType = Enum.RaycastFilterType.Exclude
filter:AddToFilter(Impact)
local TouchingParts = workspace:GetPartsInPart(Impact,filter)
Remotes.Blood:FireServer(Tool,result.Position)
for i,Hit in pairs(TouchingParts) do
print(Hit)
if Hit.Parent and Hit.Parent:IsA("Accessory") then
Hit = Hit.Parent
end
local TargetChar = Hit.Parent
if TargetChar then
local Thum = TargetChar:FindFirstChild("Humanoid")
if Thum then
local IsPlayer = Players:GetPlayerFromCharacter(TargetChar)
if not IsPlayer then
PlaySound(180083286)
if TargetChar:FindFirstChildOfClass("Script") and TargetChar.Parent ~= workspace.Npcs then
Remotes.Shot:FireServer(Tool,Hit,result.Position)
CameraShake = true
task.spawn(function()
task.wait(0.1)
CameraShake = false
end)
BloodSplatter(TargetChar,result,Thum,result.Position)
end
end
end
end
end
this is a local script I thought that might be the issue if it is how could I do this in a different way because I need to check in the client