Hi, this is a pretty simple question that I’ve been trying to find the answer to myself but can’t get a solution.
What I’m trying to do is get a model’s current orientation, then rotating it 30 degrees
character:PivotTo(character:GetPivot() + CFrame.Angles(0,math.rad(-30),0))
^ is what I thought might work, however it returns the error
I could probably figure it out given enough time, but maybe somebody could help me get the solution faster. Thanks :]