Hi, this is a pretty simple question that I’ve been trying to find the answer to myself but can’t get a solution.

What I’m trying to do is get a model’s current orientation, then rotating it 30 degrees

```
character:PivotTo(character:GetPivot() + CFrame.Angles(0,math.rad(-30),0))
```

^ is what I thought might work, however it returns the error

I could probably figure it out given enough time, but maybe somebody could help me get the solution faster. Thanks :]