Getting a model's pivot and changing its orientation based off of that

Hi, this is a pretty simple question that I’ve been trying to find the answer to myself but can’t get a solution.

What I’m trying to do is get a model’s current orientation, then rotating it 30 degrees

character:PivotTo(character:GetPivot() + CFrame.Angles(0,math.rad(-30),0))

^ is what I thought might work, however it returns the error


I could probably figure it out given enough time, but maybe somebody could help me get the solution faster. Thanks :]

This is happening because you’re adding the CFrame instead of multiplying the CFrame

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Oh I see now, thank you! I knew it was something really simple like that