Getting all vertex positions of a mesh

Hello everyone,

I’m currently writing a collision detection system on ROBLOX for a Character Controller I’m working on. Instead of manually calculating where each vertex is, I believe it would be much faster to have the computer fetch all the locations of each vertex relative to the mesh.

Is there an existing method or workaround in Roblox to obtain this information? If not, what are the best practices or recommended approaches to achieve this in Roblox?

Thank you

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You can change the collision settings on meshes, making custom collision detection is unnecessary and probably much less performant, because Roblox has access to internal tools that you don’t.

You can change collision fidelity, from hull, to box and a few in-between.

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