Hello everyone,
I’m currently writing a collision detection system on ROBLOX for a Character Controller I’m working on. Instead of manually calculating where each vertex is, I believe it would be much faster to have the computer fetch all the locations of each vertex relative to the mesh.
Is there an existing method or workaround in Roblox to obtain this information? If not, what are the best practices or recommended approaches to achieve this in Roblox?
Thank you