For obby games, which tend to have low like/dislike ratios anyways, no, they don’t matter.
But you can’t generalize your results to everybody else. I feel that I’ve already seen a decrease in revenue, and I hope this doesn’t affect retention too.
Just for point of reference ~ I was referring to development projects I’ve been apart of and had a share of profit from. You just found my cash-cow which is really meant to be a cash-cow and nothing else which is slightly awkward. (Completely TOS compliant, and a great fund source for other projects)
Regardless, it’s up to the developer if they consider the ratio to be relevant to them but it isn’t for most especially the larger your game becomes. You might be noticing this profit issue from the size of your game in it’s current stage in terms of the community size / player-base.
I didn’t mean to call you out on anything, I’m thankful for your response and advice. Personally, I wouldn’t play a game with a suspicious amount of dislikes so I feel like I am being negatively affected by the malicious users. I don’t know about the general population of roblox or other games, but a lot of my paying players are older players, who probably care more about likes/dislikes than the general population of roblox.
Well from personal experience, and the countless communities I’ve worked with or been in… I’ve noticed that people nowadays really don’t care about the ratio as the younger audience usually don’t even look at it while the older audiences may take notice but they’ll usually check out the game for themselves as it’s just a click (If they clicked to see the game aka where the ratio is ~ they were already going to check it out anyway)
The ratio tends to only becomes a serious issue when it’s Paid Access as people aren’t going to buy a game with a high dislike ratio as it’s not free for them to check out themselves. (If a nerd is willing to spend a considerable amount of Robux to bot your game, smh)
(Np on the callout ~ I just wanted to make sure you knew my experience isn’t limited to a cashcow, lol.)
I have seen many games get dislike botted, Literally thousands of dislikes can be put on games in minutes. I feel as Roblox should add CAPTCHA to game ratings.
Steam has something where if an account never bought anything it can’t vote (something like that, from what I heard). They don’t necessarily have to buy something from the game they are voting on, just anything in general.
I think something like this would make botting unprofitable/obsolete. Well established platforms like Steam use this, and I don’t see why roblox can’t too. But I guess it would “ruin UX” or something, so we have to just suck it up.
Just ignore the like ratio. From my knowledge (unless you have loads of new players each day 10k+) it shouldn’t matter. Focus more on community feedback to improve your game. Dislikes don’t tell you anything other than the fact that they can click a button. Some people could be jealous, some people may not like you, some people may just hate the game, someone could have been banned for all you know. I have a small community game and have had numerous people make alts just to dislike the game. Now it sits at a 67% like rating (as opposed to the previous 85% it was for 2 years). Smaller games often target exploiters looking for a reaction too so keep that in mind. Just don’t be vocal about dislikes and ignore them.
Some marketplaces require a certain amount of in-game time aswell but idk what they could do. From what i’ve seen most ppl just say “deal with it”. Currently all you gotta do is join and leave and apparently thats enough for a “rating” but who knows what they will do in the future.
Sadly people find entertainment in disliking games. Apparently people spend their time and effort to create bots that dislike your place.
Theres really no prevention so far…
This leads me to my next point; Roblox needs a better user verification system. What I mean by this is users need to EARN the like/dislike functionality, so that hackers don’t take stolen verified email accounts to dislike games. Maybe users have to have a certain play time, time on Roblox, and experience in general? I just think the system is broken at the moment.
However, thats just one of the gambles with Roblox games. Hopefully with Roblox’s largely growing development team, a solution will be found.
I know this may sound weird, but you should just forget this is happening. Dislikes are very de-motivating, and you may lose motivation if you think too much about the dislikes. Think about the positive things, like the fact that you have a playerbase that wants to play your game, and that you have almost 200 likes out of 11k visits (which means that around 1.82 of players like your game.) Compare that to a front page game, like Jailbreak. Around 0.10344827586207% (yes, I used a calculator) of people that played the game liked it. Now, of course, visits aren’t the most accurate way of knowing this, but I just want you to think positive.
I never understand why there is a general need of an negative voting-option.
At least a game only need an popularity-index and nothing more - that shows visiters, likers and maybe fans. Be honest, nobody cares dislikers.^^
(the time-countings are examples)
Every 100sec-Visiters will be count, from those everyone can like (after 3min-playtime) or become also a fan (after 10min-playtime). View-code: Visiter/white, Liker/yellow, Fan/green.
Who dislike the game, will not come back anyway. So every Dev is focusing to encouraged players not only to visit, but to stay as long it needed to get a vote (like or fan) from them.
The voting-system must be changed only for positive-votes, then those Disliker(-Bot)s can’t terrorize anymore. Problem solved.
I think negative votes to help to identify scam games, but it is easily abusable as of now. The current system is definitely vulnerable though, hope roblox changes things soon.
The thing I don’t understand is botters / dislike botters can get your account terminated / get you banned. I don’t understand the logic in banning someone for this. I mean anybody can just come up to some website, and with a click of a button get your account terminated / banned for something you did not do. I mean why ban someone because their game got botted. It’s just wrong. Roblox needs use algorithms to block botters from games. Not ban people because their game got botted.
There’s nothing you can do about this. Just ignore it: we are all hoping roblox adds an option to remove that feature soon and just change it to a “flag” feature for scam games like on the DevForum.
It’s weird because no rational dev would dislike bot their own game. I’ve seen people get temp banned and content deleted which is just mind-blowing to me.