Say I have dummy1, hit dummy2:
My goal is to make dummy2 fall backwards in this direction he was hit from (regardless of orientation)
How would I go about calculating the rotational velocity in a BodyAngularVelocity based off the CFrame/Position of both dummy1 and dummy2?
Bumping this thread, still can’t find an answer.
local AttackerPosition = Dummy1.HumanoidRootPart.Position local TargetPosition = Dummy2.HumanoidRootPart.Position local Direction = (TargetPosition - AttackerPosition).Unit AngularVelocity.AngularVelocity = Vector3.new(Direction.Z, 0, -Direction.X)